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1. Contract Request: Ship delivery - in Want Ads & Trades [original thread]
Edited by: Tony Benn on 05/08/2007 13:21:11 I represent a client who wishes to initiate a contract for ship delivery to an area of reduced security space in one of the Caldari State regions. Any possible couriers must be capable of flying: Am...
- by Tony Benn - at 2007.08.05 13:19:00
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2. Rigs for ABSOLUTION - in Ships and Modules [original thread]
I like resistance rigs. Whilst aux nano pumps and nanobot accelerators are indeed the best option, I like to be able to swap out my slots - and once a rig is in, that's it. Personally: Rigs: 1x Anti-Thermic Pump 1x Auxiliary Nano Pump Highs: 6x ...
- by Tony Benn - at 2007.08.03 12:13:00
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3. Cerberus, Worth It? - in Ships and Modules [original thread]
5x Heavy Assault Missile 1x 10Mn Microwarpdrive 1x 24Km Warp Disruptor 1x Damage Control 1x Inertial Stabilizer 1x Overdrive 1x Nanofiber Orbit at 21Km (so I think set to 19Km and MWD on, though your results will vary) and you have an evil litt...
- by Tony Benn - at 2007.08.03 11:10:00
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4. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: LOL x10 Look at the currently available T2 ships, and then explain your "LOL". I think you may not have realised that more than anything you make yourself look the fool with comments like this.
- by Tony Benn - at 2007.07.29 19:35:00
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5. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: Only giving 3 lowslots for the caldari one is not enough. And every bs except the amarr one have the original nr of slots. I surrender - they have their "extra" slots. I do think that might make them slightly overpowered though...
- by Tony Benn - at 2007.07.29 12:30:00
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6. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: Originally by: Tarron Sarek Which trend? That a lot of players just want a better gank ship... Once they find that their enemies can fly the same ship as them, they want something better or just something to "Aspire to". ...
- by Tony Benn - at 2007.07.29 00:46:00
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7. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: Which trend? The design trend for T2 ships... Amarr: More firepower, more tank Gallente: Drone carriers, more firepower Minmatar: More firepower, more speed Caldari: More firepower, more tank, more EW.
- by Tony Benn - at 2007.07.29 00:43:00
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8. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: There is absolutely no way T2 BS's will be gank ships. They will be Flag Ships (upgrade of fleet command). They will be the ship an admiral would be in. Incredibly hard to kill, decent firepower, runs logistics for all the other ship...
- by Tony Benn - at 2007.07.29 00:41:00
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9. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Edited by: Tony Benn on 29/07/2007 00:31:00 Quote: Change the scorpion hull with the raven hull The hull is not important, if CCP wish the Raven to be used then great. I'm simply following the logic that if T2 battleships do arrive...
- by Tony Benn - at 2007.07.29 00:29:00
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10. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: How about battleships pretty much similar to their tech1 counterparts, but equipped with jump drives? Indeed, this would be a nice feature - however, it would relegate such ships to the same kind of role that carriers, dreads and ...
- by Tony Benn - at 2007.07.29 00:19:00
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11. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Quote: NO NO NO, overpowered pwnd mobile makes anything else worthless. I can see the call fromthe fleet commanders now - rather than just Raven pilots being sent home, all battleship pilots are told not to participate until they can aff...
- by Tony Benn - at 2007.07.29 00:16:00
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12. Suggestion: Ammo storage Bay - in Player Features and Ideas Discussion [original thread]
I have only one thing to say... /signed!
- by Tony Benn - at 2007.07.28 14:23:00
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13. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Edited by: Tony Benn on 28/07/2007 14:22:08 Originally by: Oki Riverson It would be very nice...however CCP won't want to be including yet another gank ship. The T2 BS will probably me more of a Support ship. I WOULD love that ship tho...
- by Tony Benn - at 2007.07.28 14:14:00
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14. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Reserved for Caldari
- by Tony Benn - at 2007.07.28 12:35:00
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15. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Reserved for Minmatar
- by Tony Benn - at 2007.07.28 12:34:00
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16. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Edited by: Tony Benn on 28/07/2007 12:53:03 Gallente "Mylitta" (Dominix Hull) Developer: CreoDron After years of development, CreoDron have finally completed their efforts to create the ultimate drone carrier. Building on technology used for ...
- by Tony Benn - at 2007.07.28 12:33:00
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17. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
Edited by: Tony Benn on 28/07/2007 12:53:38 This is my own personal take on how I would like to see the proposed tech two battleships. Please feel free to adjust and critique at your leisure. Each race will merit it's own post, so if you're re...
- by Tony Benn - at 2007.07.28 12:32:00
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18. Suggestion for jet-can improvement in high sec - in Player Features and Ideas Discussion [original thread]
There are plenty of solutions to "beef up" your mining vessels combat capabilities without drastically hurting your mining efficiency nor altering game mechanics - and like any good multiplayer game, they require friends. Drones are a miners best ...
- by Tony Benn - at 2007.07.26 11:43:00
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19. Vengeance [REV] - in Ships and Modules [original thread]
Cap stable isn't easy with this thing, hence the fact that they've dropped in price so much. The following setup requires pretty extensive skills, but it works out pretty well and is relatively cheap with decent tanking and DPS: Quote: 3x M...
- by Tony Benn - at 2007.07.26 06:43:00
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20. "Shotgun" Cannons- an idea I've been playing with for months - in Player Features and Ideas Discussion [original thread]
If you read the descriptions for Railguns and Blasters: Quote: Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. Quote: Blasters fire magnetically contained balls of subatomic particles. This says ...
- by Tony Benn - at 2007.07.26 04:39:00
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